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QVA-learning for playing the game of Snake

Pubben, Ilse (2020) QVA-learning for playing the game of Snake. Bachelor's Thesis, Artificial Intelligence.

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Abstract

In this thesis we will introduce a new reinforcement learning algorithm, QVA-learning, which is a combination of QV-learning and advantage updating. We will test this algorithm on the game of Snake and compare its performance with Q-learning and QV-learning. The state will be represented with vision grids of size 3×3, 5×5 and 7×7. We will also make use of an MLP as function approximator. We found that overall QVA-learning did not perform better than Q-learning or QV-learning. We also found that QVA-learning started learning earlier than the other algorithms when using a vision grid of size 7×7 (i.e., with more input nodes).

Item Type: Thesis (Bachelor's Thesis)
Supervisor name: Wiering, M.A.
Degree programme: Artificial Intelligence
Thesis type: Bachelor's Thesis
Language: English
Date Deposited: 20 Jul 2020 10:08
Last Modified: 20 Jul 2020 10:08
URI: https://fse.studenttheses.ub.rug.nl/id/eprint/22801

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