Javascript must be enabled for the correct page display

Using a cognitive tutor in a serious game

Hankel, A. (2008) Using a cognitive tutor in a serious game. Master's Thesis / Essay, Artificial Intelligence.

[img]
Preview
Text
Scriptie_AlbertHankel.pdf - Published Version

Download (1MB) | Preview

Abstract

This thesis discusses the merits of several educational techniques on the computer. First the theoretical backgrounds on Serious Games, Intelligent Tutors and Animated Pedagogical Agents are described. These backgrounds are used as a backbone for the experiment, which was set up to identify which of these techniques enhance the learning process and whether the combination of these techniques creates a synergy effect. A program with game elements, tutoring elements and an agent was created to teach a number of basic English grammar rules. This program was tested under various conditions. The results show that there was indeed a synergy effect, but no singular effects were detected. This might be attributed to the pre-motivation of the classes who participated in the experiment. In addition, a questionnaire was used to measure the opinion on various elements in the program of the participants. In general, the program was perceived as likeable, challenging and instructive.

Item Type: Thesis (Master's Thesis / Essay)
Degree programme: Artificial Intelligence
Thesis type: Master's Thesis / Essay
Language: English
Date Deposited: 15 Feb 2018 07:28
Last Modified: 15 Feb 2018 07:28
URI: https://fse.studenttheses.ub.rug.nl/id/eprint/8366

Actions (login required)

View Item View Item