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Using a smartphone game to promote transfer of skills in a real world environment.

Doesburg, I. (2016) Using a smartphone game to promote transfer of skills in a real world environment. Master's Thesis / Essay, Human-Machine Communication.

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This article presents an experiment in which participant’s working memory, tasks-switching and focusing skills are trained in a game called Wollie on a smartphone. A control group trained with a smartphone version of Tetris, which trained no particular cognitive skills. Participants played their game for at least 10 minutes a day for two weeks. Before and after the training period they performed three task (a recall, Stroop and task-switching task). The goal of this research was to see how the participants, from the test group, learn within the game and how this affects the three tasks. A difference between the groups in improvement on the tasks could indicate near and far transfer of skills learned by playing the game. Only in the Stroop results a clear difference between the two groups was found. However, we found that participants who had the most trouble in playing Wollie (the test game), improved the most on Stroop and task-switching. This tells us that the small amount of improvement they made in this game had a large influence on their performance in the tasks. People like this, who do not yet posses the skills and strategies needed to perform a task well, can improve and transfer these skills by training with a smartphone application in their own real world environment.

Item Type: Thesis (Master's Thesis / Essay)
Degree programme: Human-Machine Communication
Thesis type: Master's Thesis / Essay
Language: English
Date Deposited: 15 Feb 2018 08:10
Last Modified: 15 Feb 2018 08:10

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