Warmelink, S. (2016) A Serious Game for Learning Alarm Combinations in the Pediatric Intensive Care. Bachelor's Thesis, Artificial Intelligence.
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Abstract
Although a serious game should strive to be entertaining and engaging, it also has another purpose: to educate its user. In his master thesis, Koen Brinks reported a shortcoming in the ability of nurses in the pediatric intensive care unit of the UMCG to recognize alarms and their corresponding causes and treatments. In a previous bachelor project Pim van der Meulen built a serious game that would educate its users about these alarms. In the serious game, users control a nurse in an Intensive Care unit who selects the correct causes and treatments given certain alarms of vital functions. We updated this serious game with a new learning model, various graphical features and presentations of new cases. We compared the updated serious game to a training program that was identical but stripped of all game elements. The test group (serious game) and control group (training without game elements) were tested regarding their knowledge gained during training. No significant difference between the two groups was found. This means the game elements of the program do not influence performance in this particular setting.
Item Type: | Thesis (Bachelor's Thesis) |
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Degree programme: | Artificial Intelligence |
Thesis type: | Bachelor's Thesis |
Language: | English |
Date Deposited: | 15 Feb 2018 08:25 |
Last Modified: | 15 Feb 2018 08:25 |
URI: | https://fse.studenttheses.ub.rug.nl/id/eprint/14693 |
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