van Beckhoven, Rowan (2018) Noisy Gradient Meshes. Bachelor's Thesis, Computing Science.
|
Text
thesis.pdf Download (9MB) | Preview |
|
Text
toestemming.pdf Restricted to Registered users only Download (97kB) |
Abstract
Vector graphics is a powerful approach for representing scalable illustrations. These vector graphics are composed of primitives which define an image. Existing high-level vector graphics primitives are able to model smooth colour transitions well and can be used to vectorise raster images which feature large regions with constant or slowly changing colour gradients. However, when applied to natural images, these methods often result in many small gradient primitives due to high frequency regions present in the image. Working with many gradient primitives becomes a tedious process and thus a solution has to be found in which a high level of detail can be achieved while the underlying mesh remains simple. Procedural noise has been used for texture synthesis before, but it is rarely used in combination with vector graphic primitives. In this research, a gradient mesh is combined with a procedural noise function.
Item Type: | Thesis (Bachelor's Thesis) |
---|---|
Supervisor name: | Kosinka, J. and Hettinga, G.J. |
Degree programme: | Computing Science |
Thesis type: | Bachelor's Thesis |
Language: | English |
Date Deposited: | 16 Aug 2018 |
Last Modified: | 15 Apr 2019 12:51 |
URI: | https://fse.studenttheses.ub.rug.nl/id/eprint/18319 |
Actions (login required)
View Item |