Jansma, Kas (2021) Serious gaming as intervention strategy to accelerate the energy transition in households. Research Project, Science Education and Communication.
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Abstract
The energy transition in the built environment in the Netherlands proceeds arduously, partly because of lack of support from homeowners, which is crucial in facilitating the goals set by Dutch climate policies. This insufficiency is characterized by barriers for homeowners regarding lack of relevant knowledge and perceived inability or ignorance of investing in appliances and insulation, both by internal and external factors. This thesis proposes a novel framework that aims to provide a theoretical basis to design serious games as intervention strategies. Three main aspects are considered to be relevant: pro-environmental behaviour, learning theory and a technical model. While pro-environmental behaviour and learning theory are separately explored in theory, a technical model is considered in three sessions with participants, to discover what role they can play in the goals of a serious game. Consequently, the elements are integrated into design elements for the case of the WeEnergy House game. The framework offers insight into how serious gaming might be utilized and shows the potential that this approach might have, which can consequently be validated in further research.
Item Type: | Thesis (Research Project) |
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Supervisor name: | Pierie, F. and Windt, H.J. van der |
Degree programme: | Science Education and Communication |
Thesis type: | Research Project |
Language: | English |
Date Deposited: | 20 Sep 2021 09:57 |
Last Modified: | 20 Sep 2021 09:57 |
URI: | https://fse.studenttheses.ub.rug.nl/id/eprint/26109 |
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