Theuwissen, Anniek (2022) Time Perception in the game "The Mind": a Cognitive Model Approach. Bachelor's Thesis, Artificial Intelligence.
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Abstract
The game “The Mind” (Warsch, 2018) is a recent card game that relies on the player’s sense of time. The players have to cooperatively play their cards in ascending order without having any form of communication and without knowing which cards are held by the other players. A straightforward strategy of The Mind players is playing their cards based on how much time has elapsed while adapting their time perception to the other players. This research presents a cognitive model in ACT-R capable of playing The Mind that implements this strategy. The model’s waiting time increases linearly with the gap between the current card and the card that should be played by the model. The performance of the cognitive model is tested with an experiment. The experiment validates the linear increase in waiting time of the model. Hence, the results suggest that when players play their cards based on elapsed time, their waiting time indeed increases linearly with the gap between the current card and the next card.
Item Type: | Thesis (Bachelor's Thesis) |
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Supervisor name: | Weerd, H.A. de |
Degree programme: | Artificial Intelligence |
Thesis type: | Bachelor's Thesis |
Language: | English |
Date Deposited: | 25 Mar 2022 15:36 |
Last Modified: | 25 Mar 2022 15:36 |
URI: | https://fse.studenttheses.ub.rug.nl/id/eprint/26779 |
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