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Gamification of Virtual Ray Tracer

Blok, Peter Jan (2022) Gamification of Virtual Ray Tracer. Bachelor's Thesis, Computing Science.

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Abstract

A ray tracing visualization application was made by C. van Wezel and W.A Verschoore de la Houssaije in their bachelor's theses in 2022. The application aims to help (Computer Graphics) students understand ray tracing better by exactly showing how a ray is being traced from the camera towards the light source(s). In this thesis we set out to make the application more fun and entertaining while still keeping it educational by expanding the application with gaming features, which is also called gamification. We tested the users' engagement in the new version of Virtual Ray Tracer in a small user study. The user study showed that the modifications were effective in making the application more entertaining while even improving the educational aspect. With more research and improvements, Virtual Ray Tracer could become an even better educational application.

Item Type: Thesis (Bachelor's Thesis)
Supervisor name: Kosinka, J. and Frey, S.D.
Degree programme: Computing Science
Thesis type: Bachelor's Thesis
Language: English
Date Deposited: 04 Jul 2022 10:40
Last Modified: 04 Jul 2022 10:40
URI: https://fse.studenttheses.ub.rug.nl/id/eprint/27596

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