Drijfhout, Pieter Matthias and Velvis, Lucas (2022) Evaluating multiple strategies in 'n'-player game The Mind. Bachelor's Thesis, Artificial Intelligence.
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Abstract
The game “The Mind” is a card game in which players play their (numbered) cards cooperatively, without any communication, in an ascending order. The game is not turn-based, making time the only common variable. However, there are multiple ways of deciding when to play and when not to. For instance based on time passed, probability (simulation) or copying other players. This research presents an agent-based model in Python, that implements “The Mind” and several varying strategies. The model includes the shuriken-card, which is the game’s only official form of communication. In this paper we evaluated several strategies based on factors such as effectiveness and realism. We found that the implementation of the shuriken strategy in this study was ineffective. Furthermore, the basic strategy based on counting down the difference seems to be the most effective in general
Item Type: | Thesis (Bachelor's Thesis) |
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Supervisor name: | Weerd, H.A. de |
Degree programme: | Artificial Intelligence |
Thesis type: | Bachelor's Thesis |
Language: | English |
Date Deposited: | 14 Oct 2022 12:19 |
Last Modified: | 14 Oct 2022 12:19 |
URI: | https://fse.studenttheses.ub.rug.nl/id/eprint/28460 |
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