Sachsenweger Ballantyne, Robin (2024) Interactive Particle Track and Trace in the North Sea. Bachelor's Thesis, Computing Science.
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Abstract
Cargo loss from container ships in the English Channel threatens the ecology of the Dutch coastline. Public awareness is crucial for enacting relevant policies. This project investigates gamification, a method to increase user engagement, to raise public awareness of ocean debris. By focussing on reward schemes, a common gamification element, the project aims to qualitatively evaluate the impact of rewards on user engagement. We implement two interaction schemes, one with a reward scheme and one without, and compare those via a set of criteria that qualitatively evaluate interaction discovery and insight generation. We find that the reward interaction scheme had more permutation interactions and mental models that the user could identify and internalise than the base interaction scheme. Gamified science communication for North Sea ecological issues is a promising avenue for increasing public awareness.
Item Type: | Thesis (Bachelor's Thesis) |
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Supervisor name: | Kehl, C. |
Degree programme: | Computing Science |
Thesis type: | Bachelor's Thesis |
Language: | English |
Date Deposited: | 06 Aug 2024 09:45 |
Last Modified: | 06 Aug 2024 09:45 |
URI: | https://fse.studenttheses.ub.rug.nl/id/eprint/33865 |
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