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Reverse-Engineering Expert Tetris Play: Identifying Core Visual-Spatial Cues

Tiwari, Raghav (2025) Reverse-Engineering Expert Tetris Play: Identifying Core Visual-Spatial Cues. Bachelor's Thesis, Artificial Intelligence.

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Abstract

This thesis investigates the question of how humans make rapid, high-pressure decisions. It examines this by asking whether above-average Tetris play can be reverse-engineered into a small set of visual-spatial features. In Experiment 1, four new feature sets, each motivated by a distinct cognitive theory were optimised via the Cross-Entropy Method and compared against a well-established baseline set known to emulate human play. Although none matched the baseline's performance, they revealed three key heuristics: hole avoidance, skyline smoothness, and an explicit incentive for high-value line clears. Building on these insights, Experiment 2 evaluated nine new feature sets that integrated these pillars in different ways. Three of these achieved up to 77\% of the baseline's mean score and at least 80\% of its criterion score, while closely matching its line clearing pattern. Together, these results suggest a generalizable framework for reverse-engineering expert strategies in dynamic domains.

Item Type: Thesis (Bachelor's Thesis)
Supervisor name: Sibert, C.L.
Degree programme: Artificial Intelligence
Thesis type: Bachelor's Thesis
Language: English
Date Deposited: 28 Jul 2025 10:52
Last Modified: 28 Jul 2025 10:52
URI: https://fse.studenttheses.ub.rug.nl/id/eprint/36556

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