Dadashov-Khandan, Chingiz (2022) Fine Control of 3D Meshes in Tilt Brush through Sculpting. Bachelor's Thesis, Computing Science.
|
Text
bCS_2022_Dadashov-KhandanC.pdf Download (16MB) | Preview |
|
Text
toestemming.pdf Restricted to Registered users only Download (125kB) |
Abstract
Tilt Brush, a Virtual Reality sketching application made in the Unity game engine, has a type of brushes called Hull brushes. These brushes create convex hulls that surround the path left by a user’s gestures. According to a user evaluation by a professional graphic designer, this set of brushes is imprecise and unintuitive, so users are forced to repeatedly re-draw strokes until they are satisfied. This causes interruptions and delays in the creative process, compounded with general annoyance and discomfort. This thesis project proposes to solve this issue by introducing an open-source digital sculpting toolkit to Tilt Brush, which allows users to retroactively modify these brush strokes, significantly reducing the need to redraw them. Following the creation of a sculpting toolkit with four different variations and a scalable design, the subsequent user evaluation demonstrated a noticeable increase in precision and general variety of possible creations when using hull brushes, with room for improvement. As a result, this project has created a foundation for retroactive brush stroke editing in Tilt Brush, which can be further expanded in the future.
Item Type: | Thesis (Bachelor's Thesis) |
---|---|
Supervisor name: | Kosinka, J. and Tursun, O.T. |
Degree programme: | Computing Science |
Thesis type: | Bachelor's Thesis |
Language: | English |
Date Deposited: | 15 Jul 2022 12:44 |
Last Modified: | 15 Jul 2022 12:44 |
URI: | https://fse.studenttheses.ub.rug.nl/id/eprint/27878 |
Actions (login required)
View Item |