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Implementing real-time ray tracing in Unity to increase the render quality of a ray tracing visualization tool

Vries, Tomas de (2023) Implementing real-time ray tracing in Unity to increase the render quality of a ray tracing visualization tool. Bachelor's Thesis, Computing Science.

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Abstract

Ray tracing is a rendering method that is rising in popularity as it offers more realistic views compared to the other popular rendering method, rasterization. Unity is a popular game engine that offers real-time ray tracing functionality. We have looked into the possibilities of combining this functionality with Virtual Ray Tracer (VRT), which is a tool to visualize ray tracing. By implementing real-time ray tracing features in VRT we intend to improve the quality of the tool. A small user survey was conducted to see what the users think of VRT with real-time ray tracing.

Item Type: Thesis (Bachelor's Thesis)
Supervisor name: Kosinka, J. and Frey, S.D.
Degree programme: Computing Science
Thesis type: Bachelor's Thesis
Language: English
Date Deposited: 17 Jul 2023 12:20
Last Modified: 17 Jul 2023 12:20
URI: https://fse.studenttheses.ub.rug.nl/id/eprint/30711

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