Pijnacker, R.H. (1997) Interaction in a virtual environment. Master's Thesis / Essay, Computing Science.
|
Text
Infor_Ma_1997_RHPijnacker.CV.pdf - Published Version Download (2MB) | Preview |
Abstract
In virtual reality systems the computer is used to create an artificial environment. To visualise this environment as if it were real, a head-mounted display coupled to a tracking system can be used; this is called immersion. Interaction with such an artificial environment requires special input devices such as a data-glove or a 3-D mouse. The technology for displaying the environment has reached the level where it can be implemented in a software library. Speed and resolution are only limited by hardware capacities. The development of techniques for interaction in virtual environments is, however, still very immature. At the University of Groningen a virtual reality system, consisting of a head-mounted display, a 3-D mouse, a tracking system and high-performance graphics hardware, is available. To use this system, a method for interacting using the 3-D mouse has been developed, based on existing literature. This method is tested using the VR system and a software library, specific for VR applications. A simple version of a chemistry program is created for this, in which it is possible to build a molecule from single atoms, move the whole or parts of the molecule and delete parts of it.
Item Type: | Thesis (Master's Thesis / Essay) |
---|---|
Degree programme: | Computing Science |
Thesis type: | Master's Thesis / Essay |
Language: | English |
Date Deposited: | 15 Feb 2018 07:29 |
Last Modified: | 15 Feb 2018 07:29 |
URI: | https://fse.studenttheses.ub.rug.nl/id/eprint/8798 |
Actions (login required)
View Item |