Veen, M. van (2009) Improving collaboration with raketeer: development of a serious game with multi-touch interaction for teaching children with PDD-NOS collaboration. Master's Thesis / Essay, Human-Machine Communication.
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Abstract
Children with an autism spectrum disorder (ASD) and specifically children with pervasive developmental disorder- not otherwise specified (PDD-NOS) have great problems with the educational renewals. These children have difficulty with working in groups, collaboration and taking initiative, which are the prerequisites to “new learning”. As a result, a lot of children who formerly attended a regular school now have to go to a school for special education because they no longer fit in. To allow these children to have a chance at transferring to a regular school it is very important they learn how to work in groups. Learning to collaborate is also important for their furthermore education as well as for their future working life. To teach children with PDD-NOS how to collaborate, a serious game with multi-touch interaction was developed. The use of multi-touch technology allows for two (or more) children to work on the same computer and screen at the same time. It also provides a fun and intuitive way of interacting. The game that was built consists of six levels with different mathematical problems designed to learn specific basic parts of collaboration. For four weeks the game was tested at an elementary school for special education. Observations and game data showed that children improved considerable during play and teacher ratings showed improvements of their collaborative skills in the classroom. However, the teacher interviews showed no or little transfer of skills to the classroom. Teachers may have judged the children more on their overall social skills whereas the teacher ratings were about more specific skills. To provide more conclusive evidence on the use of a serious game with multi-touch interaction for teaching children collaboration a larger study is necessary. Furthermore, a longer period of use is probably necessary to accomplish a transfer to the classroom and more in general: to real life.
Item Type: | Thesis (Master's Thesis / Essay) |
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Supervisor name: | Cnossen, F. |
Degree programme: | Human-Machine Communication |
Thesis type: | Master's Thesis / Essay |
Language: | English |
Date Deposited: | 15 Feb 2018 07:28 |
Last Modified: | 03 May 2019 10:13 |
URI: | https://fse.studenttheses.ub.rug.nl/id/eprint/8610 |
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