Windt, Daan (2022) An agent-based model of the game "The Mind". Bachelor's Thesis, Artificial Intelligence.
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Abstract
People cooperate in many ways, often without communicating beforehand. When we pass each other on a sidewalk, we do not have to talk to do so. This is an example of a game theory concept called a coordination game, where two or more agents have to coordinate their choices to cooperate on a shared task. “The Mind”, a game released by White Goblin Games, transfers this concept into a game that a group of two to four people can play. Unique numbered cards are divided between the players, those that are not dealt are discarded. The players have to put down the cards in order from lowest to highest as a team, without communicating. They can put down a card at any time. A model was created of a society of agents forming groups to play “The Mind”, where each agent has an initially random “response time” variable that determines how long they wait to play a card, based on the card’s value. It is adjusted when the wrong card is played. The society as a whole becomes better at cooperating and wins more the longer the model is run, and the response times converge, though not completely.
Item Type: | Thesis (Bachelor's Thesis) |
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Supervisor name: | Weerd, H.A. de |
Degree programme: | Artificial Intelligence |
Thesis type: | Bachelor's Thesis |
Language: | English |
Date Deposited: | 25 Feb 2022 12:58 |
Last Modified: | 25 Feb 2022 12:58 |
URI: | https://fse.studenttheses.ub.rug.nl/id/eprint/26635 |
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