Weel, Mink (2023) Putting Yourself in Another’s Ruse: Theory of Mind in the Bridge Crossers Game. Bachelor's Thesis, Artificial Intelligence.
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Abstract
Theory of mind allows humans to reason about the mental states of others, including their beliefs, desires, goals, and emotions. It can become increasingly complex, where higher-order theory of mind can be employed to think about mental states of those who use theory of mind themselves. In this paper an agent-based model is used to examine the benefit of first- and second-order theory of mind in a 3-player competitive setting, where agents can increase their chance of winning by predicting their opponents' actions. This extends an existing model of 2-player interactions to allow for 3-player interactions. Theory of mind agents will be added to a population initially consisting of behavior-based agents. Evolutionary dynamics will show whether theory of mind can invade the population, providing insight into why/how theory of mind evolved for humans. Generally the performance of second-order theory of mind proves to be the best, but all strategies have merit. The results are highly dependent on the amount of time agents are given to learn their opponents' strategies, and on the frequency of agents taking a random action.
Item Type: | Thesis (Bachelor's Thesis) |
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Supervisor name: | Weerd, H.A. de |
Degree programme: | Artificial Intelligence |
Thesis type: | Bachelor's Thesis |
Language: | English |
Date Deposited: | 16 Aug 2023 14:15 |
Last Modified: | 16 Aug 2023 14:15 |
URI: | https://fse.studenttheses.ub.rug.nl/id/eprint/31163 |
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